Model System:

TBI

Reference Type:

Journal

Accession No.:

J78119

Journal:


NeuroRehabilitation

Year, Volume, Issue, Page(s):

, 41, 4, 721-734

Publication Website:

Abstract:

Study examined whether immersive virtual reality (VR) treatment interventions improve executive dysfunction in patients with brain injury and whether performance is stronger on a VR version of the Stroop than traditional Stroop formats. Fifteen patients with brain injury admitted to day neurorehabilitation completed the VR intervention sessions twice per week for a 4-week period (8 total sessions). This intervention consisted of 2 Stroop conditions across all 8 sessions: word reading and color naming. Outcome measures included: reaction time, inhibition, and accuracy indices on the VR Stroop, Automated Neuropsychological Assessment Metrics (ANAM) Stroop, Delis-Kaplan Executive Function System Stroop, Golden Stroop, and Woodcock-Johnson, 3rd Edition: Pair Cancellation subtest. Participants demonstrated significantly reduced response time on the word-reading condition of VR Stroop and non-significantly reduced response time on the interference condition. Non-significant improvements in accuracy and inhibition were demonstrated on the color-naming condition of VR Stroop. Significantly improved accuracy under time pressure was found for the ANAM, after VR intervention. Results suggest that implementation of immersive VR interventions during neurorehabilitation is effective in improving specific executive functions and information processing speed in brain-injured patients during the subacute period.

Author(s):


Dahdah, Marie N., Bennett, Monica, Prajapati, Purvi, Parsons, Thomas D., Sullivan, Erin, Driver, Simon