Model System:

Burn

Reference Type:

Journal article

Accession No.:

J80324

Journal:

Burns

Year, Volume, Issue, Page(s):

, 44, 8, 2080-2086

Publication Website:

Abstract:

Study examined the feasibility of a set of Jintronix games and therapy modules in hospitalized adult burn patients. The Jintronix software platform, coupled with the Microsoft Kinect1 for motion capture, contains individualized exercise modules to increase range of motion, endurance and strength. The Jintronix software combines therapy-specific software and interactive gaming as a form of coaching and records patient performance on the Kinect® platform. The study enrolled 20 subjects to conduct 1 supervised session with 6 Jintronix modules targeting their burned areas of the body, with an acceptability survey and a safety analysis. Qualitative analysis was also performed to detect major themes from free-text responses. Eleven participants (55 percent) completed all the modules; reasons for incompletion included baseline shoulder abduction pain and poor balance. Participants reported that the activity was comfortable, safe, easy to understand, and improved strength/range of motion. Mean module completion time was 43 minutes. Mean pain score was 3.8 (out of 10) and localized to burned areas. The wall-climbing module had 4 episodes of temporary imbalance. Eight (40 percent) participants recorded fatigue at completion and noted “sweating” or “feeling stretched”. Qualitative analysis highlighted that the activity was “fun/cool” and a “good challenge”. Negative themes included “inaccurate depth” sensing and “too lengthy” on a specific module. The Jintronix-based therapy demonstrated good acceptability and safety in hospitalized burn patients.

Author(s):

Pham, Tam N.|Wong, Joshua N.|Terken, Tonya|Gibran, Nicole S.|Carrougher, Gretchen J.|Bunnell, Aaron|

Participating Centers: