Model System:

Burn

Reference Type:

Journal

Accession No.:

J73944

Journal:


PM & R

Year, Volume, Issue, Page(s):

, 8, 5, 445-452

Publication Website:

Abstract:

Study assessed the feasibility of using an exoskeleton-based interactive gaming system to measure continuous joint motion data.in the rehabilitation of upper-extremity burn contractures. Eight subjects with a history of burn injury and upper-extremity contractures were recruited from the outpatient clinic of a regional inpatient rehabilitation facility. Subjects used an exoskeleton-based interactive gaming system to play 4 different video games. Continuous joint motion data were collected at the shoulder and elbow during game play. Outcome measures a visual analog scale for engagement, difficulty, and comfort; and angular range of motion by subject, joint, and game. The study population had a mean age of 43 years and total body surface area burned range of 10 to 90 percent. Subjects reported satisfactory levels of enjoyment, comfort, and difficulty. Continuous joint motion data demonstrated variable characteristics by subject, plane of motion, and game. Results demonstrate the feasibility of using an exoskeleton-based interactive gaming system in the burn population. Future studies are needed that examine the efficacy of tailoring interactive video games to the specific joint impairments of burn survivors.

Author(s):


Schneider, Jeffrey C., Ozsecen, Muzaffer Y., Muraoka, Nicholas K., Mancinelli, Chiara, Croce, Ugo D., Ryan, Colleen M., Bonato, Paolo